That said, the only changes from SMAA 2.6 to 2.7 according to the SMAA changelog and the diffs on github is the added support for SMAA S2x and 4x. #HOW TO DOWNLOAD ENB SERIES ON ENBDEV CODE#However mrhaandi choose to include the SMAA textures built into the dll and not as external dds files, which is why I need the source code to change them. #HOW TO DOWNLOAD ENB SERIES ON ENBDEV UPDATE#I think I have the skills to update InjectSMAA (I may have to dust off some of my C knowledge, as I haven't used it for many years), but I do not have the source code to InjectSMAA which I would need, because to update SMAA from 2.6 to 2.7 you can't just update SMAA.h - you also need to update the included textures to the versions that 2.7 needs. I was asked about the meaning of the SMAA values about 2 weeks ago on the Guru3d forums and I wrote a long post explaining them and listing the values that the SMAA presets use: Sadly, I did not recieve an email with your long comment. ID3DXEffectCompiler: Compilation failed Antworten Löschen ID3DXEffectCompiler: There were no techniques SMAA.h(453,91): warning X1519: 'SMAASampleOffset' : macro redefinition SMAA.h(452,103): warning X1519: 'SMAASampleLevelZeroOffset' : macro redefinition SMAA.h(451,73): warning X1519: 'SMAASamplePoint' : macro redefinition SMAA.h(450,63): warning X1519: 'SMAASample' : macro redefinition SMAA.h(449,85): warning X1519: 'SMAASampleLevelZeroPoint' : macro redefinition ![]() SMAA.h(448,81): warning X1519: 'SMAASampleLevelZero' : macro redefinition ![]() SMAA.h(447,32): warning X1519: 'SMAATexture2D' : macro redefinition SMAA.h(240,32): warning X1519: 'SMAA_CORNER_ROUNDING' : macro redefinition SMAA.h(239,37): warning X1519: 'SMAA_MAX_SEARCH_STEPS_DIAG' : macro redefinition ![]() SMAA.h(238,33): warning X1519: 'SMAA_MAX_SEARCH_STEPS' : macro redefinition SMAA.h(237,27): warning X1519: 'SMAA_THRESHOLD' : macro redefinition This doesn't work for the game Stalker: Call of Pripyat in DX10/11 mode.įull path: C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R.
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